Square Enix President Claims Crystal Dynamics Wasn’t a Good Choice for Developing marvel’s avengers, given their lack of experience with Games as a Service (GaaS).
Addressing shareholders in a statement published in the company’s annual report, Chairman Yosuke Matsuda said Square Enix needed to learn from the game’s “disappointing” performance. In particular, he highlighted the importance of combining development studios with “game design” to find the one that best suits your skills and interests.
developer of avengers, Crystal Dynamics, is best known as the studio behind the series. tomb Raider And his next project is a collaboration with Xbox Game Studios perfect dark.
“marvel’s avengers It was an ambitious title for us, as we adopted the GaaS (game as a service) model”, said Matsuda (via) VGC) “We have overcome a number of unforeseen difficulties in the final stages of the game’s development, including the need to work from home due to the pandemic. We managed to overcome these challenges and start the game, but unfortunately it didn’t get the success we wanted.”
“However, taking the GaaS model highlights issues we are likely to face in future game development efforts, such as the need to select game designs that match the unique characteristics and tastes of our studio and development teams. While the new challenge we faced with this title produced disappointing results, we are certain that as games become more service-oriented, the importance of the Gaa approach will increase. We are seeing this trend in our game design. How to create new experiences through inclusion is an important question that we will have to answer going forward,” the President said.