Apple formalizes iPhone 13 Pro and 13 Pro Max as new 120Hz LTPO screens, which is great for gamers, but today App Store developers have indicated that not all apps will be able to take advantage of all this potential. Now understand why this happens.
In a bit more detail, 9to5Mac indicates that the screen operates at 120Hz when using full screen apps, but animations are limited to 60Hz. This has generated complaints from users of some iOS apps, such as Apollo, a known alternative app to Reddit.
Am I correct in seeing that the UIView.animateWithDuration APIs are not clocked at 120Hz on the iPhone 13? On UIScrollView, according to the system ones, and metal, the rest is still 60Hz? pic.twitter.com/t3MeM9cj0E
— Christian Selig (@ChristianSelig) September 24, 2021
Above you can see a comment from a Reddit user complaining that the Apollo is not displaying 120Hz in some menus. Apollo developer Christian Selig responded by saying that the limitation is due to iOS and not the app.
Note that this is not the case on iPad Pros, they all use 120 Hz for animations. see attached.
I think this is a purposeful battery life optimization option on iPhones. I pic.twitter.com/Utg0oaDzdi
— Christian Selig (@ChristianSelig) September 24, 2021
Selig also conducted further tests which showed that the iPad Pro with the Pro Motion screen runs all applications at 120Hz, so it may be an adaptation of the iPhone 13 Pro to avoid excessive battery consumption, after all, the tablet consumes a lot of energy. is cell. .
However, it’s worth noting that native iOS apps run at 120Hz all the time, so this could be a system bug on the iPhone 13 and 13 Pro Max that Apple should address in a future update.
About Apple
- Apple iPhone 13 Pro is not currently available in Brazilian stores. Be notified upon arrival.
- Apple iPhone 13 Pro Max is not currently available in Brazilian stores. Be notified upon arrival.